THE RULES
1- THE TRAINING NODE: To start, you will spawn in the TRAINING NODE, lovingly referred to as "The Cow". In the spawn room you have the choice of choosing RED TEAM or BLUE TEAM. Make your choice.
The TRAINING NODE can be raided at any time by anyone. Please avoid camping and PVP in the TRAINING NODE. There aren't many difficult sections, but be on your guard. Some minor loot can be found in the dungeon.
2- TEAM BASES: Each team has a single hidden base, as well as the Mercenary base for those who don't want to choose a team. Base locations should be kept hidden from the other team! It is against server rules to raid the other team's home base, however, secondary bases can be attacked at any time. There is also a strict NO THEFT policy in all bases. Don't steal, you're all on the same team.
3- NODES: There are a total of 7 nodes in the world: the training node, 4 minor nodes and the Big Twins. Each node (excluding the TRAINING NODE) must be captured and held by a team before being able to enter the dungeon below each node. The Big Twins have the highest leveled loot, but also the most danger. The Big Twins dungeons span around 16x16 CHUNKs, so don't get lost! Each node is reset daily with new loot.
4- RAIDING: In order to take over a node, the opposing team must loudly proclaim their intent at minimum 3 times before assaulting a node. Unannounced assaults are not allowed and will not change ownership! To take over a node, a team must eliminate all opposition in the node area and replace the flag with wool of their color (DON'T FORGET THE WOOL!). The node may then be explored by the victorious team.